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Showing posts from June, 2017

Pokemon Go and What Could Have Been So Much More

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Since we are coming up upon the 1 year anniversary of Pokemon Go, I thought it was appropriate to talk about the success and also failure that was Pokemon Go. When Pokemon Go was released, it say it was a success is putting it lightly. I've never seen so many people playing a game before in my life. It was an absolutely amazing experience that I will never forget. The sheer amount of people out and about as a result of the game was nothing but extraordinary. The gym I used to go to was part of a larger park and I swear there were nearly 200 people in it at any given time of day during the first 2 weeks upon release. Kids, teenagers, and adults were all playing and working together to capture Pokemon and take over Gyms. My most memorable moment from the game was seeing a kid run over to a group of people screaming "THERE'S A DRATINI OVER HERE, COME QUICK!", sparking a group of 50 kids, teens and adults (including myself of course) into a mad sprint to where the

A little update on what I've been up to...

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Hey everyone! Sorry for taking such a long to make a new post, things have gotten very busy around here these past couple of months. Last week I finished my 4th class of my program titled Game Design, and it was the best class I've had so far in the program. In the class we got to design three different games and create physical prototypes to demonstrate the general mechanics of the game. Our logo,. Credit to Brandon Outterson For the first week my group and I created an American Sign Language (ASL) learning game for mobile called "Hands On". In this game, you play as a deaf child who is learning how to communicate in ASL from a "counselor". The "counselor" teaches you the signs for objects and you match the correct movement with the correct picture. You are also given the object and have to move an interactive hand to create the correct hand gesture for that word. After each session with the "counselor" you would go home and "te