User Experience in Civilization VI
Since I had a good time doing a quick analysis on a few aspects in Guild Wars 2, I thought I might as well do one of my other favorite games as well, Civilization VI (which just so happened to announce a new expansion!). This one is a bit more in depth though... The Good Trade Routes When creating a trade route, you are given a list of cities that your trade caravan can travel to, as well as the route that it will take to its destination . These paths are denoted by dashed line emanating from your city. As the game progresses, the number of cities a trade caravan could trade with becomes quite large and can easily clutter the screen. However, if you click on a city from the menu on the left, all these dashed line paths become grey except the path to the city you selected, which becomes white. This is incredibly handy as trade caravans are often prime targets for barbarians and enemy Civilizations to attack so it is easy to see where the route they take towards