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Immersive Design in Arcade Games: Walking Dead Arcade

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Walking Dead Arcade Another game I played while at Dave and Buster's was  Walking Dead Arcade,  which as you probably guessed, is based off of AMC's The Walking Dead TV series. There were a few features which really drew me to this game, most notably the crossbow controller, and overhead light. The Interior of the Booth / Specifications The booth, which can seat two players, has a 55" 1080p screen that supports 60 frames per second. The game features the "Thrill-D Sound System" allowing for "pumping sound" during play. What this "Thrill-D" sound system actually features remains to be seen, but it seems like it has 5.1 surround sound as there are speakers throughout the cabinet. Lastly, there is the "'Ambient Lig hting'  system [which] dynamically changes the lighting within the game cabinet to simulate events such as going outdoors from a dark space". Controls The game is controlled via mounted crossbow cont

Immersive Design in Arcade Games: Star Wars Battle Pod

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So my friends and I went to Dave and Buster's a few days ago as we wanted to get together and do something despite the rainy weather. I actually had not been to Dave and Buster’s for many, many years, so I was reluctant to go at first, thinking the games there would be the same carnival-style ticket games and mediocre racing games that I remembered. Oh how wrong I was. Upon entering the game floor, I noticed the Star Wars Battle Pod . Intrigued by what this was, I walked over and was completely blown away. It was a single-player closed booth game with a dome screen that filled your entire vision. Naturally the line for this game was quite long so I decided to do a quick walk around to see what else was around, and to my surprise there were quite a few attractive booth style games such as: Walking Dead Arcade , Luigi’s Mansion Arcade , Dark Escape 4D , Dream Raiders , and the classic Jurassic Park Arcade that I so fondly remembered from my childhood. After a fun-filled day of

Life Update: I got a job with Epic Games!

Hey everyone, I know it's been some time, but I've been super busy these past few months finishing up grad school and my thesis paper but I am excited to share with you all what I've been up to. To start off, I successfully defended my master's thesis on Defining and Measuring Player Immersion with flying colors! I worked super hard on it and I'm extremely proud of the work I did and am excited to share it with the world (once I actually get started on the copyright and journal submission process of course). After performing all the research I did on my master's thesis I've come to realize that I am super passionate about developing games to be as immersive as possible to enhance player engagement and enjoyment. As such I will be constantly looking for ways to enhance this body of research and utilize the knowledge I have gained in practical settings. So if any if anyone out there wants to talk about this subject I am more than happy to! Onto the next