Design Principles Related to Narrative Design in Games
As a requirement in my latest class, a classmate and I (Daniel Lima) created a document outlining design principles directly related to Narratives in video games so I thought it would be an interesting thing to share with you all. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Introduction One of the biggest challenges of conveying a compelling narrative in games, as opposed to a book, movie, or show, is that the director or writer has control over how the story is going to be experienced by the user. In games however, the user has control over how he or she will experience the story. On top of that, a typical movie will last around two hours, while a game could last anywhere from a couple minutes to hundreds of hours. Games don’t have a fixed length, and a story that is experienced by a user in eight hours could be experienced by an